Play in an online casino

“Bet-on-Poker” or “Poker” is an online game, similar in its rules and process to the most popular type of poker – Texas Hold’em Poker.

Game Process

The dealer deals 12 (twelve) open cards on 6 (six) positions (clockwise). Thus, each position receives 2 (two) open cards. Then, during the game, 5 (five) community cards (Board) are opened. The goal of the game is to make the highest possible combination of five cards using the available hand (two open cards) and five community cards. The hand or hands that make the highest combination win.

The first betting round begins before the cards are dealt. Participants can place bets on one or more possible outcomes (combinations). There are no restrictions on the number of bets on one or more possible outcomes (combinations). The second betting round begins after the cards are dealt and the odds are updated. Bets placed in the previous round do not affect the bets placed in the second round. The third betting round begins after the flop (Flop, i.e. the first 3 (three) open community cards) is dealt and the odds are updated. The fourth round begins after the turn (Turn, i.e. the fourth open community card) is dealt and the odds are updated. Finally, the last card (the fifth community card) is dealt, and the results of the game are determined.

In the event of a tie, winnings are paid to all participants who placed bets on any of the winning hands in any round. If the highest combination consists of five community cards, the winnings are awarded and paid to all participants who bet on any hand.

The game is broadcast daily, with draws every 5 minutes.

How to Place a Bet in the Game

  • Connect to your account;
  • If necessary, top up your gaming account;
  • Select a betting option;
  • Enter your bet amount in the “Amount” field in the Coupon;
  • Click the “Place Bet” button.
  • Once the bet is placed, a message “Bet accepted” will appear.

How to Check Draw Results and Bet History

Each draw has a unique number, and its results can be found on the “Results” page.

You can check your bet history on the “Bet History” page.

 

Rules of the Game

Terms and Definitions:

1.1. Game (Draw) – one round of card dealing, which begins when the dealer checks the first card and places it in the first position (1st hand), and ends when the dealer places the last open community card, announces the winner(s), and returns all open cards back to the deck. Before each game (draw), the dealer announces the start and shuffles the cards.

1.2. Position (“pocket cards” – 1st to 6th hand) – two open cards on the table. There are 6 (six) positions (hands) in the game, numbered from 1 to 6.

1.3. Betting Option – a possible interpretation of the game results (draw), expressed in odds, which may change during the game depending on the change in the mathematical probability of the outcome.

1.4. Betting Round – a period of time when participants place bets. A new betting round begins after each change in the game process (before and after dealing cards, after the flop, and after the turn).

1.5. Betting Options – a list of all possible bets. In full-screen mode, the full list of betting options may be unavailable.

1.6. Community Cards (Board) – 5 (five) community cards used by each position (hand) to form the best combination.

1.7. Combination (hand classification) – a combination of five cards made up of two “pocket” cards and five community cards. Hand rankings from lowest to highest are described in section 2.4.

1.8. Flop – the first 3 (three) community cards dealt after all 6 (six) positions have received their cards and the second betting round has ended.

1.9. Turn – the fourth community card dealt after the third betting round.

1.10. River – the fifth community card dealt after the fourth betting round.

1.11. Kicker – a card that does not participate in determining the value of the hand itself but can be used to establish the superiority of hands of the same value.

1.12. Cutting Card – a special card used to cover the bottom card and thus hide it.

Rules:

2.1. Each position receives 2 (two) open cards. Community cards are also dealt open. Results are determined using video broadcast and scanner data, which records each open card placed on the table.

2.2. The goal of the game is to make the highest possible combination of five cards using the available hand (two open cards) and five community cards. The hand or hands that make the highest combination win.

2.3. Tie. A tie is possible if two or more positions have equally high combinations. In this case, winnings are paid to all participants who placed bets on any of the winning hands in any round. If the highest combination consists of five community cards, winnings are awarded and paid to all participants who bet on any hand.

2.4. Possible poker combinations (from lowest to highest):

2.4.1. High Card. Any hand that does not form any of the combinations listed below. The hand with the highest card wins.

2.4.2. One Pair. Any 2 (two) cards of the same value (two aces, two kings, etc.). If multiple hands form a pair, the hand with the highest pair wins. If multiple hands form a pair of the same value, the one with the higher kicker wins.

2.4.3. Two Pair. Any 2 (two) cards of the same value along with two other cards of the same value. If a hand with 2 (two) pairs is present at multiple positions, the hand with the highest pairs wins. If 2 (two) hands form pairs of the same value, the one with the higher kicker wins.

2.4.4. Three of a Kind (Set). Any 3 (three) cards of the same value. If multiple hands have 3 (three) identical cards, the hand with the highest value cards wins. If 2 (two) hands have 3 (three) equivalent identical cards, the one with the fourth and/or fifth card being higher wins.

2.4.5. Straight. Any 5 (five) consecutive cards. An ace can be counted as the lowest (A-2-3-4-5) or highest (10-J-Q-K-A) card.

2.4.6. Flush. Any 5 (five) cards of the same suit. If multiple hands have a flush, the hand with the highest “pocket card(s)” used to form the highest value hand wins.

2.4.7. Full House. Any 3 (three) cards of the same value along with two other cards of the same value. If multiple hands have a “full house”, the hand with the highest combination of three identical cards wins. If multiple hands have three identical cards that are equivalent, the one with the highest pair wins.

2.4.8. Four of a Kind (Quads). Any 4 (four) cards of the same value. If multiple hands have 4 (four) identical cards, the hand with the highest value cards wins. If multiple hands have four identical cards of the same value, the one with the higher kicker wins.

2.4.9. Straight Flush. Any sequence of 5 (five) cards of the same suit. If multiple hands have a “straight flush”, the hand with the highest combination wins.

2.4.10. Royal Flush. Any sequence of 5 (five) cards of the same suit from ten to ace. This combination is the strongest hand in poker.

Game Process:

3.1. The dealer deals 12 (twelve) open cards on 6 (six) positions (clockwise). Each hand, receiving 2 (two) open cards, is numbered from 1 to 6 (1st hand, 2nd hand, 3rd hand, 4th hand, 5th hand, and 6th hand).

3.2. First Betting Round. The first betting round begins even before the cards are dealt. Participants can place bets on one or more possible outcomes.

3.3. There are no restrictions on the number of bets on one or more possible outcomes (combinations). Participants can place bets on one, two, three, four, five, or all six hands in one or more rounds.

3.4. Second Betting Round. After the first betting round, “pocket cards” are dealt. Also, updated odds for each hand are displayed on the screen. The second betting round begins. Bets placed in the first round do not affect the bets placed in the second round.

3.5. Third Betting Round. The dealer deals the Flop (3 community cards) face up after the second betting round; coefficients are updated for each hand. The third betting round begins, and players can place bets on the selected outcome or outcomes.

3.6. Fourth Betting Round. The dealer deals the Turn (the fourth community card) face up. Coefficients are updated, and the fourth betting round begins.

3.6.1. Sometimes after the flop and/or turn, some betting options lose all chances of winning. Such results are marked as LOST and displayed on the screen instead of coefficients;

3.6.2. After the flop or turn, some positions may have hands with the highest possible combination. Such hands or results are marked as WON and displayed on the screen instead of coefficients;

3.6.3. After WON and LOST results, no more bets are accepted, while bets on other outcomes can be placed by participants without any restrictions.

3.7. The dealer deals the River (the fifth community card) face up after the fourth betting round. The program determines the outcome of the deal. Winning hands are marked as “WON,” losing hands as “LOST.” Winning players receive their winnings, the dealer announces the winners, shuffles the cards, and starts a new deal.

Betting Limits:

4.1. Maximum and minimum betting limits are set by the gambling company.

Special Cases:

5.1. Cancelled Games (Draws). A game can be canceled if:

5.1.1. The scanner cannot read the card or the scanner readings do not match the card on the table;

5.1.2. The card (or cards) was misplaced or put in the wrong place;

5.1.3. Technical problems occurred: dealer errors, internet connection problems, or technical failures in the studio.

5.1.3.1. Dealer errors that may lead to the cancellation of the game:

5.1.3.1.1. The sequence of dealing cards is violated (see 3.1);

5.1.3.1.2. The card (or cards) is marked or damaged;

5.1.3.1.3. Due to a dealer error, the card (or cards) falls off the table or is not visible on the screen;

5.1.3.1.4. Due to improper shuffling, the card (or cards) ends up face up in the deck, and its (their) number (image) is visible;

5.1.3.1.5. The dealer forgets to use the cut card;

5.1.3.1.6. The dealer scans the card (or cards) incorrectly, and therefore, the scanner readings do not match the card (or cards) on the table.

5.1.4. In case of a game cancellation, all bets are annulled and returned to the participants (the coefficient is set to one (1.00)).

5.2. “Burning” a Card. During the game, a card may be “burned” if:

5.2.1. The dealer takes a card from the shoe and shows it face up before the end of the betting round;

5.2.2. Due to technical reasons, the card cannot be scanned or read by the program.

5.3. Card “burning” procedure:

5.3.1. The dealer shows the card to the participants face up;

5.3.2. The dealer announces that this card will be “burned”;

5.3.3. The dealer places the “burned” card to the right of them, at the edge of the table (on the screen – to the left);

5.3.4. The dealer takes a new card from the shoe to replace the “burned” one and continues the game.

5.2. Discrepancies in the graphical display of data at a particular betting point (different coefficients, incorrectly indicated winning or losing hand) and the video broadcast are considered a technical error. Bets made at this point are considered invalid if the participant can provide sufficient evidence of an error in the visual information (e.g., photo or video clip).

Game Organization:

6.1. Games are played round the clock, 7 days a week, with breaks for technical maintenance; everything happening in the studio at other times, including dealer shifts and card replacements, can be observed live.

Cards:

7.1. The shuffled deck of cards is displayed face-up at the beginning of the online broadcast or game session. This allows viewers to ensure that all cards are in place and there are no extra cards in the deck.

7.2. If at least one card falls off the table or is placed where participants cannot see it, the deck of cards is replaced. The deck is also replaced if it is discovered that a card (or cards) is marked or damaged.

7.3. The game uses a standard deck consisting of 52 cards. Each card has a unique barcode that is scanned by the built-in scanner in the table when the card is dealt onto the table.

Dealers:

8.1. Dealers are changed every 30-50 minutes.

8.2. Changes may occur within the cycle for technical reasons.

Equipment Used in the Game:

9.1. Standard deck consisting of 52 cards, where each card has a unique barcode.

9.2. Cut card (see 1.12).

9.3. Table with six positions, numbered from 1 to 6, where “pocket cards” are placed, and a special place in the middle of the table for community cards.

9.4. Built-in scanner for scanning card barcodes.

Note:

10.1. The rules and/or instructions for “Live Games” are published in several languages for informational purposes and to facilitate players’ access to information. The legal basis regulating the relationship between the player and the gaming operator is the version of these rules and/or instructions in English. In case of any discrepancies between the English version and versions in other languages, the English version shall prevail.

10.2. All player inquiries regarding the draw result or other technical issues must be addressed to the Operator of the games no later than 30 (thirty) days after the draw.